Showing posts with label version. Show all posts
Showing posts with label version. Show all posts

Monday, May 11, 2009

v1.0 (Character/Enemy Bio's)

First off, sorry for the terrible formatting. Darn thing won't seem to work correctly...

Alright, version 1.0! I've created two new enemies for the update, and created a biography for each of the enemies, as well as Control and Rage themselves. I've also begun creating a new visual effect, which can be seen by using Control's push move. This will make a distortion blast across the screen that... well, doesn't work very well. It looks fairly nice, but upon further inspection, it is awfully wrong. I'm currently trying to get this fixed up, and should hopefully have it altogether done by Wednesday. Or it will be taken out.

Character Bios:
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Control: Crage's personality was at first only that of Control which is the first half of Crage's two personalities, and his true self. Control is able to push enemies back, as well as control their minds.
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Rage: Rage was originally Purity's champion warrior and general, but after finding out her horrible secret, passed his spirit into the mind of Crage in order to stop Purity's rule. Rage is able to blast enemies with a powerful explosion and also shoot a flamethrower.
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Basic Guard: These are weak creatures who rely on their laser batons to bat at their enemies. They have weak mental capabilities, and thus are able to control the batons telepathically.
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Large Guard: These are much harder to kill than their smaller and weaker guard counterparts, and are best avoided as they can kill you in but a few blows.
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Aggro: This Rage-like beast also does semi-large explosions that are able to damage you and other enemies around you. These are great to control if you want to take out large groups of enemies without the risk of getting hit.
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Charger: Chargers are fairly large creatures that have no arms. They will attack on sight and can deal quite a bit of damage to you and send you flying in the process. These are good enemies to control, as they are able to do a lot of damage to enemies.
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Flame-Fly: These limbless monsters float around the screen, dealing large amounts of damage with their sprouting arms. They are not very fast, enabling you to kill them more easily before they can hit you.
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Ghost: Ghosts are small creatures with very little health that attack using electrical bursts at short range. They are able to do quite a bit of damage, especially to other enemies, but are very easy to kill.
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Push: These little beings use an attack similar to Control's push move, which can blast close-range enemies away. There is a small difference, however, in that these enemies do damage with their push move, making them quite a barrier for Crage.
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DarkForm: DarkForms are large black creatures that are capable of dealing large amounts of damage quickly with their grab move. Also, they can release a dark bomb that will deal damage to you if you go within its range. These are created by DarkForm Spawners, which can not be destroyed by conventional methods.
Downloads: 

Wednesday, May 6, 2009

v0.8

Today I decided to do a bit of polishing, as I'm releasing this version on the GMC with a "Work In Progress" topic.  I've made the opening scene only continue if you press "Z" while it is playing, and made a change in controls (I'm a lefty, so the previous controls worked better for me, but it is now a more mainstream type).

Controls:
General:
Arrow Keys: Movement.
Space: Switch characters.
C:  Toggle God-Mode.
X:  Attack as a controlled enemy.
H:  Open the help information.
Control:
Z:  Take control/Lose control of an enemy.
X:  Push enemies away from you.
Rage:
Z:  Shoot a fire blast in the direction (left/right) that you are facing.
X:  Blast the area around you.

In the future, I will add options for changing between the original controls and these, but I don't have a main screen as of yet, so I don't have a place to put this option.

There is also a tutorial room that I created to help give newer players a better feel for the game.  There are red messages on the walls that will give you control information, and will allow you to use them on enemies and such.  Here's a screenshot of the tutorial room:
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Tutorial room (May 6, 2009)
As you can see, the red writing on the walls will help show you how to shoot flames, once you get this far into the level.  The enemies won't be able to attack you, because of the blockage, making this easier for newer players.

Also, I've made a new graphical update, consisting of wall-interaction with the basic enemies' lightsabers.  For those of you who stuck with this game from the beginning, you may recognize the yellow/orange scratches and scrapes on the walls from these lightsabers, but for most of you, this is new.  When a lightsaber hits the wall, now it will create a burn mark where it hit, as is shown below:
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Major Bug Fix! I believe I have fixed the bug where the player will stick to a wall sometimes, which will make you have to start the level over again which is, to say the least, very annoying.  I have solved this problem by moving the x-offset of the sprite over one pixel, amazingly causing this problem not to come up again!  Please tell me if you still experience this problem (I'm more concerned about whether it works with the player or not, as the enemies might still have problems).

Download Links:

I still need a composer!  If you are interested, please send some of your example works to c.ullmann@hotmail.com!

Monday, May 4, 2009

v0.7

I generally spent today working on making the gameplay more efficient (you should see very little drop in FPS throughout the game) by improving the enemies' artificial intelligence, as well as improving the blood effects on the walls.  I fixed a couple bugs, such as a god-mode glitch when switching between characters, and I added a full cutscene in the beginning of the game (which can be skipped with ) that outlines the storyline for how you were imprisoned.  Also, I lightened up on the first level, making it a little easier for beginners, and added a help menu by pressing in-game.  This will pop up a little window that will have all of the controls for the game with a small description.

All in all, this was a little bit of a clean-up version, but I hope you still enjoy it.

Known Bugs List:
-Random crashes (very frustrating, I know).
-Catching on walls.
-Enemies catching on walls.
-Sometimes crashes when an enemy hits a mine.
"Problems" that can be seen as bugs but are not:
-Mines not being able to hurt you.
-Some enemies can't hurt you when they attack you as you control them.


Please post any bugs you find, or anything that you'd like to see in Blast!

How You Can Help: I need a musician or composer so that I can start getting a good soundtrack for this game!  Please send me a sample piece of music at c.ullmann@hotmail.com if you are interested!