Wednesday, May 6, 2009

v0.8

Today I decided to do a bit of polishing, as I'm releasing this version on the GMC with a "Work In Progress" topic.  I've made the opening scene only continue if you press "Z" while it is playing, and made a change in controls (I'm a lefty, so the previous controls worked better for me, but it is now a more mainstream type).

Controls:
General:
Arrow Keys: Movement.
Space: Switch characters.
C:  Toggle God-Mode.
X:  Attack as a controlled enemy.
H:  Open the help information.
Control:
Z:  Take control/Lose control of an enemy.
X:  Push enemies away from you.
Rage:
Z:  Shoot a fire blast in the direction (left/right) that you are facing.
X:  Blast the area around you.

In the future, I will add options for changing between the original controls and these, but I don't have a main screen as of yet, so I don't have a place to put this option.

There is also a tutorial room that I created to help give newer players a better feel for the game.  There are red messages on the walls that will give you control information, and will allow you to use them on enemies and such.  Here's a screenshot of the tutorial room:
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Tutorial room (May 6, 2009)
As you can see, the red writing on the walls will help show you how to shoot flames, once you get this far into the level.  The enemies won't be able to attack you, because of the blockage, making this easier for newer players.

Also, I've made a new graphical update, consisting of wall-interaction with the basic enemies' lightsabers.  For those of you who stuck with this game from the beginning, you may recognize the yellow/orange scratches and scrapes on the walls from these lightsabers, but for most of you, this is new.  When a lightsaber hits the wall, now it will create a burn mark where it hit, as is shown below:
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Major Bug Fix! I believe I have fixed the bug where the player will stick to a wall sometimes, which will make you have to start the level over again which is, to say the least, very annoying.  I have solved this problem by moving the x-offset of the sprite over one pixel, amazingly causing this problem not to come up again!  Please tell me if you still experience this problem (I'm more concerned about whether it works with the player or not, as the enemies might still have problems).

Download Links:

I still need a composer!  If you are interested, please send some of your example works to c.ullmann@hotmail.com!

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